(PHP 8 >= 8.4.0)
BcMath\Number::round — Rounds an arbitrary precision number
$precision
= 0, RoundingMode $mode
= RoundingMode::HalfAwayFromZero): BcMath\Number
Returns the rounded value of $this to
specified precision
(number of digits after the decimal point).
precision
can also be negative or zero (default).
precision
Auf wie viele Nachkommastellen gerundet werden soll.
Ist die Genauigkeit precision
positiv, wird
num
auf precision
signifikante Stellen nach dem Dezimalpunkt gerundet.
Ist die Genauigkeit precision
negativ, wird
num
auf precision
signifikante Stellen vor dem Dezimalpunkt gerundet, d. h. auf das
nächste Vielfache von pow(10, -precision)
, z. B.
wird num
mit einer
precision
von -1 auf Zehner gerundet, mit einer
precision
von -2 auf Hunderter usw.
mode
Returns the result as a new BcMath\Number object.
Beispiel #1 BcMath\Number::round() example
<?php
var_dump(
new BcMath\Number('3.4')->round(),
new BcMath\Number('3.5')->round(),
new BcMath\Number('3.6')->round(),
new BcMath\Number('3.6')->round(0),
new BcMath\Number('5.045')->round(2),
new BcMath\Number('5.055')->round(2),
new BcMath\Number('345')->round(-2),
new BcMath\Number('345')->round(-3),
new BcMath\Number('678')->round(-2),
new BcMath\Number('678')->round(-3),
);
?>
Das oben gezeigte Beispiel erzeugt folgende Ausgabe:
object(BcMath\Number)#2 (2) { ["value"]=> string(1) "3" ["scale"]=> int(0) } object(BcMath\Number)#3 (2) { ["value"]=> string(1) "4" ["scale"]=> int(0) } object(BcMath\Number)#4 (2) { ["value"]=> string(1) "4" ["scale"]=> int(0) } object(BcMath\Number)#5 (2) { ["value"]=> string(1) "4" ["scale"]=> int(0) } object(BcMath\Number)#6 (2) { ["value"]=> string(4) "5.05" ["scale"]=> int(2) } object(BcMath\Number)#7 (2) { ["value"]=> string(4) "5.06" ["scale"]=> int(2) } object(BcMath\Number)#8 (2) { ["value"]=> string(3) "300" ["scale"]=> int(0) } object(BcMath\Number)#9 (2) { ["value"]=> string(1) "0" ["scale"]=> int(0) } object(BcMath\Number)#10 (2) { ["value"]=> string(3) "700" ["scale"]=> int(0) } object(BcMath\Number)#11 (2) { ["value"]=> string(4) "1000" ["scale"]=> int(0) }
Beispiel #2
Example of using BcMath\Number::round() with different precision
values
<?php
$number = new BcMath\Number('123.45');
var_dump(
$number->round(3),
$number->round(2),
$number->round(1),
$number->round(0),
$number->round(-1),
$number->round(-2),
$number->round(-3),
);
?>
Das oben gezeigte Beispiel erzeugt folgende Ausgabe:
object(BcMath\Number)#2 (2) { ["value"]=> string(6) "123.45" ["scale"]=> int(2) } object(BcMath\Number)#3 (2) { ["value"]=> string(6) "123.45" ["scale"]=> int(2) } object(BcMath\Number)#4 (2) { ["value"]=> string(5) "123.5" ["scale"]=> int(1) } object(BcMath\Number)#5 (2) { ["value"]=> string(3) "123" ["scale"]=> int(0) } object(BcMath\Number)#6 (2) { ["value"]=> string(3) "120" ["scale"]=> int(0) } object(BcMath\Number)#7 (2) { ["value"]=> string(3) "100" ["scale"]=> int(0) } object(BcMath\Number)#8 (2) { ["value"]=> string(1) "0" ["scale"]=> int(0) }
Beispiel #3
Example of using BcMath\Number::round() with different mode
values
<?php
echo 'Rounding modes with 9.5' . PHP_EOL;
$number = new BcMath\Number('9.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);
echo PHP_EOL;
echo 'Rounding modes with 8.5' . PHP_EOL;
$number = new BcMath\Number('8.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);
?>
Das oben gezeigte Beispiel erzeugt folgende Ausgabe:
Rounding modes with 9.5 object(BcMath\Number)#3 (2) { ["value"]=> string(2) "10" ["scale"]=> int(0) } object(BcMath\Number)#5 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#7 (2) { ["value"]=> string(2) "10" ["scale"]=> int(0) } object(BcMath\Number)#9 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#11 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#13 (2) { ["value"]=> string(2) "10" ["scale"]=> int(0) } object(BcMath\Number)#15 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#17 (2) { ["value"]=> string(2) "10" ["scale"]=> int(0) } Rounding modes with 8.5 object(BcMath\Number)#1 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#15 (2) { ["value"]=> string(1) "8" ["scale"]=> int(0) } object(BcMath\Number)#13 (2) { ["value"]=> string(1) "8" ["scale"]=> int(0) } object(BcMath\Number)#11 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#9 (2) { ["value"]=> string(1) "8" ["scale"]=> int(0) } object(BcMath\Number)#7 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#5 (2) { ["value"]=> string(1) "8" ["scale"]=> int(0) } object(BcMath\Number)#3 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) }
Beispiel #4
Example of using BcMath\Number::round() with different mode
values
when specifying precision
<?php
$positive = new BcMath\Number('1.55');
$negative = new BcMath\Number('-1.55');
echo 'Using RoundingMode::HalfAwayFromZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfAwayFromZero),
$negative->round(1, RoundingMode::HalfAwayFromZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::HalfTowardsZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfTowardsZero),
$negative->round(1, RoundingMode::HalfTowardsZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::HalfEven with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfEven),
$negative->round(1, RoundingMode::HalfEven),
);
echo PHP_EOL;
echo 'Using RoundingMode::HalfOdd with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfOdd),
$negative->round(1, RoundingMode::HalfOdd),
);
echo PHP_EOL;
echo 'Using RoundingMode::TowardsZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::TowardsZero),
$negative->round(1, RoundingMode::TowardsZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::AwayFromZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::AwayFromZero),
$negative->round(1, RoundingMode::AwayFromZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::NegativeInfinity with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::NegativeInfinity),
$negative->round(1, RoundingMode::NegativeInfinity),
);
echo PHP_EOL;
echo 'Using RoundingMode::PositiveInfinity with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::PositiveInfinity),
$negative->round(1, RoundingMode::PositiveInfinity),
);
?>
Das oben gezeigte Beispiel erzeugt folgende Ausgabe:
Using RoundingMode::HalfAwayFromZero with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.6" ["scale"]=> int(1) } object(BcMath\Number)#5 (2) { ["value"]=> string(4) "-1.6" ["scale"]=> int(1) } Using RoundingMode::HalfTowardsZero with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.5" ["scale"]=> int(1) } object(BcMath\Number)#6 (2) { ["value"]=> string(4) "-1.5" ["scale"]=> int(1) } Using RoundingMode::HalfEven with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.6" ["scale"]=> int(1) } object(BcMath\Number)#7 (2) { ["value"]=> string(4) "-1.6" ["scale"]=> int(1) } Using RoundingMode::HalfOdd with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.5" ["scale"]=> int(1) } object(BcMath\Number)#8 (2) { ["value"]=> string(4) "-1.5" ["scale"]=> int(1) } Using RoundingMode::TowardsZero with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.5" ["scale"]=> int(1) } object(BcMath\Number)#9 (2) { ["value"]=> string(4) "-1.5" ["scale"]=> int(1) } Using RoundingMode::AwayFromZero with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.6" ["scale"]=> int(1) } object(BcMath\Number)#10 (2) { ["value"]=> string(4) "-1.6" ["scale"]=> int(1) } Using RoundingMode::NegativeInfinity with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.5" ["scale"]=> int(1) } object(BcMath\Number)#11 (2) { ["value"]=> string(4) "-1.6" ["scale"]=> int(1) } Using RoundingMode::PositiveInfinity with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.6" ["scale"]=> int(1) } object(BcMath\Number)#12 (2) { ["value"]=> string(4) "-1.5" ["scale"]=> int(1) }